![]() ![]() More than Age of Wonders 3 in space, Triumph seems to be making a concerted effort to ensure that Planetfall is its own thing, not just in terms of setting, but fundamental game mechanics as well. It’s a good middle-ground between doing something that’s close to our hearts, but also something that allows us to experiment.” “It gives us more opportunities than a direct sequel would ever give us. “We’ve been working on fantasy games all our lives, but we also had the fantasy of making a sci-fi game,” says Lennart Sas, Triumph Studios’ CEO. It swaps magic for mechs, pitting alien races against each other in a galaxy reeling from the collapse of the last great space empire, the Star Union. Triumph Studios’ latest 4X outing, Age of Wonders: Planetfall, does away with all of that. For nearly two decades, the Age of Wonders series has been firmly entrenched in a fantasy realm, with all the tropes that accompany it: Orcs, Halflings, meddling wizards and flying lizards.
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